;doc:ISSUES: tweak impact/severity levels; updates
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@ -171,23 +171,23 @@ Two [labels](https://github.com/simonmichael/hledger/labels) can be applied to b
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**Impact**
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Who is likely to be affected by this bug ?
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Who may be impacted by this bug ?
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- impact5: Affects all users.
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- impact4: Affects most users.
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- impact3: Affects a minority of users.
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- impact2: Affects only packagers or developers.
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- impact1: Affects almost no one.
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- impact2: Affects packagers or developers.
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- impact3: Affects just a few users.
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- impact4: Affects more than a few users.
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- impact5: Affects most or all users.
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**Severity**
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To people affected, how serious is this bug ?
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To people impacted, how serious is this bug ?
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- severity5: Data loss or privacy/security loss bug.
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- severity4: Regression, crash or major usability/doc bug.
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- severity3: Installability, packaging or new user experience bug. A potential user could fail to get started.
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- severity2: Minor/moderate usability/doc bug. Easy to avoid or not a big deal.
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- severity1: Cleanup/design/developer bug. Significant only to developers and design-minded users.
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- severity1: Cleanliness/consistency/developer bug. Only perfectionists care.
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- severity2: Minor to moderate usability/doc bug, reasonably easy to avoid or tolerate.
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- severity3: New user experience or installability bug. A potential user could fail to get started.
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- severity4: Major usability/doc bug, crash, or any regression.
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- severity5: Any loss of user's data, privacy, security, or trust.
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**User Pain**
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@ -248,3 +248,23 @@ $ ghc -ignore-dot-ghci -package-env - -e 'import Data.List; import Text.Printf'
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-->
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## Reducing bugs and regressions
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Some ideas in 2024-01:
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- Maintain ratio of user-visible bugfixes to new features, eg above 10:1 (a new master merge test, human checked)
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- A release cycle with no new features
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- Alternate bugfix and feature release cycles
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- Set bug count targets
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- Label all issues for impact/severity/user pain; set max user pain targets
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- Gate releases on user pain targets or other bug metrics
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- Document and follow more disciplined bug triage/fixing methods
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- Identify every new bug early as a regression/non-regression
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- Prioritise rapid fixing and releasing for regressions / new bugs
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- Cheaper, more frequent bugfix releases
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- More intentional systematic tests ? Analyse for weak spots ?
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- Property tests ?
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- Internal cleanup, architectural improvements, more type safety ?
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- Custom issue dashboards (HTMX on hledger.org ?)
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- Public list / QA dashboard
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- Grow a QA team
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