1428 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1428 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// Copyright 2006 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//   http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Known Issues:
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//
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// * Patterns only support repeat.
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// * Radial gradient are not implemented. The VML version of these look very
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//   different from the canvas one.
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// * Clipping paths are not implemented.
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// * Coordsize. The width and height attribute have higher priority than the
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//   width and height style values which isn't correct.
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// * Painting mode isn't implemented.
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// * Canvas width/height should is using content-box by default. IE in
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//   Quirks mode will draw the canvas using border-box. Either change your
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//   doctype to HTML5
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//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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//   or use Box Sizing Behavior from WebFX
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//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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// * Non uniform scaling does not correctly scale strokes.
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// * Filling very large shapes (above 5000 points) is buggy.
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// * Optimize. There is always room for speed improvements.
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// Only add this code if we do not already have a canvas implementation
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if (!document.createElement('canvas').getContext) {
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(function() {
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  // alias some functions to make (compiled) code shorter
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  var m = Math;
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  var mr = m.round;
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  var ms = m.sin;
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  var mc = m.cos;
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  var abs = m.abs;
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  var sqrt = m.sqrt;
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  // this is used for sub pixel precision
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  var Z = 10;
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  var Z2 = Z / 2;
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  /**
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   * This funtion is assigned to the <canvas> elements as element.getContext().
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   * @this {HTMLElement}
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   * @return {CanvasRenderingContext2D_}
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   */
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  function getContext() {
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    return this.context_ ||
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        (this.context_ = new CanvasRenderingContext2D_(this));
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  }
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  var slice = Array.prototype.slice;
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  /**
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   * Binds a function to an object. The returned function will always use the
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   * passed in {@code obj} as {@code this}.
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   *
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   * Example:
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   *
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   *   g = bind(f, obj, a, b)
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   *   g(c, d) // will do f.call(obj, a, b, c, d)
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   *
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   * @param {Function} f The function to bind the object to
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   * @param {Object} obj The object that should act as this when the function
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   *     is called
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   * @param {*} var_args Rest arguments that will be used as the initial
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   *     arguments when the function is called
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   * @return {Function} A new function that has bound this
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   */
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  function bind(f, obj, var_args) {
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    var a = slice.call(arguments, 2);
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    return function() {
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      return f.apply(obj, a.concat(slice.call(arguments)));
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    };
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  }
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  function encodeHtmlAttribute(s) {
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    return String(s).replace(/&/g, '&').replace(/"/g, '"');
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  }
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  function addNamespacesAndStylesheet(doc) {
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    // create xmlns
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    if (!doc.namespaces['g_vml_']) {
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      doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
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                         '#default#VML');
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    }
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    if (!doc.namespaces['g_o_']) {
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      doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
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                         '#default#VML');
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    }
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    // Setup default CSS.  Only add one style sheet per document
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    if (!doc.styleSheets['ex_canvas_']) {
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      var ss = doc.createStyleSheet();
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      ss.owningElement.id = 'ex_canvas_';
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      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
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          // default size is 300x150 in Gecko and Opera
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          'text-align:left;width:300px;height:150px}';
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    }
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  }
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  // Add namespaces and stylesheet at startup.
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  addNamespacesAndStylesheet(document);
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  var G_vmlCanvasManager_ = {
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    init: function(opt_doc) {
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      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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        var doc = opt_doc || document;
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        // Create a dummy element so that IE will allow canvas elements to be
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        // recognized.
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        doc.createElement('canvas');
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        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
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      }
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    },
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    init_: function(doc) {
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      // find all canvas elements
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      var els = doc.getElementsByTagName('canvas');
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      for (var i = 0; i < els.length; i++) {
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        this.initElement(els[i]);
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      }
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    },
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    /**
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     * Public initializes a canvas element so that it can be used as canvas
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     * element from now on. This is called automatically before the page is
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     * loaded but if you are creating elements using createElement you need to
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     * make sure this is called on the element.
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     * @param {HTMLElement} el The canvas element to initialize.
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     * @return {HTMLElement} the element that was created.
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     */
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    initElement: function(el) {
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      if (!el.getContext) {
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        el.getContext = getContext;
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        // Add namespaces and stylesheet to document of the element.
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        addNamespacesAndStylesheet(el.ownerDocument);
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        // Remove fallback content. There is no way to hide text nodes so we
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        // just remove all childNodes. We could hide all elements and remove
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        // text nodes but who really cares about the fallback content.
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        el.innerHTML = '';
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        // do not use inline function because that will leak memory
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        el.attachEvent('onpropertychange', onPropertyChange);
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        el.attachEvent('onresize', onResize);
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        var attrs = el.attributes;
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        if (attrs.width && attrs.width.specified) {
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          // TODO: use runtimeStyle and coordsize
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          // el.getContext().setWidth_(attrs.width.nodeValue);
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          el.style.width = attrs.width.nodeValue + 'px';
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        } else {
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          el.width = el.clientWidth;
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        }
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        if (attrs.height && attrs.height.specified) {
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          // TODO: use runtimeStyle and coordsize
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          // el.getContext().setHeight_(attrs.height.nodeValue);
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          el.style.height = attrs.height.nodeValue + 'px';
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        } else {
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          el.height = el.clientHeight;
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        }
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        //el.getContext().setCoordsize_()
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      }
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      return el;
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    }
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  };
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  function onPropertyChange(e) {
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    var el = e.srcElement;
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    switch (e.propertyName) {
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      case 'width':
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        el.getContext().clearRect();
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        el.style.width = el.attributes.width.nodeValue + 'px';
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        // In IE8 this does not trigger onresize.
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        el.firstChild.style.width =  el.clientWidth + 'px';
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        break;
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      case 'height':
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        el.getContext().clearRect();
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        el.style.height = el.attributes.height.nodeValue + 'px';
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        el.firstChild.style.height = el.clientHeight + 'px';
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        break;
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    }
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  }
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  function onResize(e) {
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    var el = e.srcElement;
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    if (el.firstChild) {
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      el.firstChild.style.width =  el.clientWidth + 'px';
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      el.firstChild.style.height = el.clientHeight + 'px';
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    }
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  }
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  G_vmlCanvasManager_.init();
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  // precompute "00" to "FF"
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  var decToHex = [];
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  for (var i = 0; i < 16; i++) {
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    for (var j = 0; j < 16; j++) {
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      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
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    }
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  }
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  function createMatrixIdentity() {
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    return [
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      [1, 0, 0],
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      [0, 1, 0],
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      [0, 0, 1]
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    ];
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  }
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  function matrixMultiply(m1, m2) {
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    var result = createMatrixIdentity();
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    for (var x = 0; x < 3; x++) {
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      for (var y = 0; y < 3; y++) {
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        var sum = 0;
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        for (var z = 0; z < 3; z++) {
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          sum += m1[x][z] * m2[z][y];
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        }
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        result[x][y] = sum;
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      }
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    }
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    return result;
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  }
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  function copyState(o1, o2) {
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    o2.fillStyle     = o1.fillStyle;
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    o2.lineCap       = o1.lineCap;
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    o2.lineJoin      = o1.lineJoin;
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    o2.lineWidth     = o1.lineWidth;
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    o2.miterLimit    = o1.miterLimit;
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    o2.shadowBlur    = o1.shadowBlur;
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    o2.shadowColor   = o1.shadowColor;
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    o2.shadowOffsetX = o1.shadowOffsetX;
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    o2.shadowOffsetY = o1.shadowOffsetY;
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    o2.strokeStyle   = o1.strokeStyle;
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    o2.globalAlpha   = o1.globalAlpha;
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    o2.font          = o1.font;
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    o2.textAlign     = o1.textAlign;
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    o2.textBaseline  = o1.textBaseline;
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    o2.arcScaleX_    = o1.arcScaleX_;
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    o2.arcScaleY_    = o1.arcScaleY_;
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    o2.lineScale_    = o1.lineScale_;
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  }
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  var colorData = {
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    aliceblue: '#F0F8FF',
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    antiquewhite: '#FAEBD7',
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    aquamarine: '#7FFFD4',
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    azure: '#F0FFFF',
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    beige: '#F5F5DC',
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    bisque: '#FFE4C4',
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    black: '#000000',
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    blanchedalmond: '#FFEBCD',
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    blueviolet: '#8A2BE2',
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    brown: '#A52A2A',
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    burlywood: '#DEB887',
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    cadetblue: '#5F9EA0',
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    chartreuse: '#7FFF00',
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    chocolate: '#D2691E',
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    coral: '#FF7F50',
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    cornflowerblue: '#6495ED',
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    cornsilk: '#FFF8DC',
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    crimson: '#DC143C',
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    cyan: '#00FFFF',
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    darkblue: '#00008B',
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    darkcyan: '#008B8B',
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    darkgoldenrod: '#B8860B',
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    darkgray: '#A9A9A9',
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    darkgreen: '#006400',
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    darkgrey: '#A9A9A9',
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    darkkhaki: '#BDB76B',
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    darkmagenta: '#8B008B',
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    darkolivegreen: '#556B2F',
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    darkorange: '#FF8C00',
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    darkorchid: '#9932CC',
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    darkred: '#8B0000',
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    darksalmon: '#E9967A',
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    darkseagreen: '#8FBC8F',
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    darkslateblue: '#483D8B',
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    darkslategray: '#2F4F4F',
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    darkslategrey: '#2F4F4F',
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    darkturquoise: '#00CED1',
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    darkviolet: '#9400D3',
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    deeppink: '#FF1493',
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    deepskyblue: '#00BFFF',
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    dimgray: '#696969',
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    dimgrey: '#696969',
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    dodgerblue: '#1E90FF',
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    firebrick: '#B22222',
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    floralwhite: '#FFFAF0',
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    forestgreen: '#228B22',
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    gainsboro: '#DCDCDC',
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    ghostwhite: '#F8F8FF',
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    gold: '#FFD700',
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    goldenrod: '#DAA520',
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    grey: '#808080',
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    greenyellow: '#ADFF2F',
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    honeydew: '#F0FFF0',
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    hotpink: '#FF69B4',
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    indianred: '#CD5C5C',
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    indigo: '#4B0082',
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    ivory: '#FFFFF0',
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    khaki: '#F0E68C',
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    lavender: '#E6E6FA',
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    lavenderblush: '#FFF0F5',
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    lawngreen: '#7CFC00',
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    lemonchiffon: '#FFFACD',
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    lightblue: '#ADD8E6',
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    lightcoral: '#F08080',
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    lightcyan: '#E0FFFF',
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    lightgoldenrodyellow: '#FAFAD2',
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    lightgreen: '#90EE90',
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    lightgrey: '#D3D3D3',
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    lightpink: '#FFB6C1',
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    lightsalmon: '#FFA07A',
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    lightseagreen: '#20B2AA',
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    lightskyblue: '#87CEFA',
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    lightslategray: '#778899',
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    lightslategrey: '#778899',
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    lightsteelblue: '#B0C4DE',
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    lightyellow: '#FFFFE0',
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    limegreen: '#32CD32',
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    linen: '#FAF0E6',
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    magenta: '#FF00FF',
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    mediumaquamarine: '#66CDAA',
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    mediumblue: '#0000CD',
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    mediumorchid: '#BA55D3',
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    mediumpurple: '#9370DB',
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    mediumseagreen: '#3CB371',
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    mediumslateblue: '#7B68EE',
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    mediumspringgreen: '#00FA9A',
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    mediumturquoise: '#48D1CC',
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    mediumvioletred: '#C71585',
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    midnightblue: '#191970',
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    mintcream: '#F5FFFA',
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    mistyrose: '#FFE4E1',
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    moccasin: '#FFE4B5',
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    navajowhite: '#FFDEAD',
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    oldlace: '#FDF5E6',
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    olivedrab: '#6B8E23',
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    orange: '#FFA500',
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    orangered: '#FF4500',
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    orchid: '#DA70D6',
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    palegoldenrod: '#EEE8AA',
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    palegreen: '#98FB98',
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    paleturquoise: '#AFEEEE',
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    palevioletred: '#DB7093',
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    papayawhip: '#FFEFD5',
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    peachpuff: '#FFDAB9',
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    peru: '#CD853F',
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    pink: '#FFC0CB',
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    plum: '#DDA0DD',
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    powderblue: '#B0E0E6',
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    rosybrown: '#BC8F8F',
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    royalblue: '#4169E1',
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    saddlebrown: '#8B4513',
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    salmon: '#FA8072',
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    sandybrown: '#F4A460',
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    seagreen: '#2E8B57',
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    seashell: '#FFF5EE',
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    sienna: '#A0522D',
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    skyblue: '#87CEEB',
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    slateblue: '#6A5ACD',
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    slategray: '#708090',
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    slategrey: '#708090',
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    snow: '#FFFAFA',
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    springgreen: '#00FF7F',
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    steelblue: '#4682B4',
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    tan: '#D2B48C',
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    thistle: '#D8BFD8',
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    tomato: '#FF6347',
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    turquoise: '#40E0D0',
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    violet: '#EE82EE',
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    wheat: '#F5DEB3',
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    whitesmoke: '#F5F5F5',
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    yellowgreen: '#9ACD32'
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  };
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  function getRgbHslContent(styleString) {
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    var start = styleString.indexOf('(', 3);
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    var end = styleString.indexOf(')', start + 1);
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    var parts = styleString.substring(start + 1, end).split(',');
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    // add alpha if needed
 | 
						|
    if (parts.length == 4 && styleString.substr(3, 1) == 'a') {
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      alpha = Number(parts[3]);
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    } else {
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      parts[3] = 1;
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    }
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    return parts;
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  }
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 | 
						|
  function percent(s) {
 | 
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    return parseFloat(s) / 100;
 | 
						|
  }
 | 
						|
 | 
						|
  function clamp(v, min, max) {
 | 
						|
    return Math.min(max, Math.max(min, v));
 | 
						|
  }
 | 
						|
 | 
						|
  function hslToRgb(parts){
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    var r, g, b;
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						|
    h = parseFloat(parts[0]) / 360 % 360;
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						|
    if (h < 0)
 | 
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      h++;
 | 
						|
    s = clamp(percent(parts[1]), 0, 1);
 | 
						|
    l = clamp(percent(parts[2]), 0, 1);
 | 
						|
    if (s == 0) {
 | 
						|
      r = g = b = l; // achromatic
 | 
						|
    } else {
 | 
						|
      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
 | 
						|
      var p = 2 * l - q;
 | 
						|
      r = hueToRgb(p, q, h + 1 / 3);
 | 
						|
      g = hueToRgb(p, q, h);
 | 
						|
      b = hueToRgb(p, q, h - 1 / 3);
 | 
						|
    }
 | 
						|
 | 
						|
    return '#' + decToHex[Math.floor(r * 255)] +
 | 
						|
        decToHex[Math.floor(g * 255)] +
 | 
						|
        decToHex[Math.floor(b * 255)];
 | 
						|
  }
 | 
						|
 | 
						|
  function hueToRgb(m1, m2, h) {
 | 
						|
    if (h < 0)
 | 
						|
      h++;
 | 
						|
    if (h > 1)
 | 
						|
      h--;
 | 
						|
 | 
						|
    if (6 * h < 1)
 | 
						|
      return m1 + (m2 - m1) * 6 * h;
 | 
						|
    else if (2 * h < 1)
 | 
						|
      return m2;
 | 
						|
    else if (3 * h < 2)
 | 
						|
      return m1 + (m2 - m1) * (2 / 3 - h) * 6;
 | 
						|
    else
 | 
						|
      return m1;
 | 
						|
  }
 | 
						|
 | 
						|
  function processStyle(styleString) {
 | 
						|
    var str, alpha = 1;
 | 
						|
 | 
						|
    styleString = String(styleString);
 | 
						|
    if (styleString.charAt(0) == '#') {
 | 
						|
      str = styleString;
 | 
						|
    } else if (/^rgb/.test(styleString)) {
 | 
						|
      var parts = getRgbHslContent(styleString);
 | 
						|
      var str = '#', n;
 | 
						|
      for (var i = 0; i < 3; i++) {
 | 
						|
        if (parts[i].indexOf('%') != -1) {
 | 
						|
          n = Math.floor(percent(parts[i]) * 255);
 | 
						|
        } else {
 | 
						|
          n = Number(parts[i]);
 | 
						|
        }
 | 
						|
        str += decToHex[clamp(n, 0, 255)];
 | 
						|
      }
 | 
						|
      alpha = parts[3];
 | 
						|
    } else if (/^hsl/.test(styleString)) {
 | 
						|
      var parts = getRgbHslContent(styleString);
 | 
						|
      str = hslToRgb(parts);
 | 
						|
      alpha = parts[3];
 | 
						|
    } else {
 | 
						|
      str = colorData[styleString] || styleString;
 | 
						|
    }
 | 
						|
    return {color: str, alpha: alpha};
 | 
						|
  }
 | 
						|
 | 
						|
  var DEFAULT_STYLE = {
 | 
						|
    style: 'normal',
 | 
						|
    variant: 'normal',
 | 
						|
    weight: 'normal',
 | 
						|
    size: 10,
 | 
						|
    family: 'sans-serif'
 | 
						|
  };
 | 
						|
 | 
						|
  // Internal text style cache
 | 
						|
  var fontStyleCache = {};
 | 
						|
 | 
						|
  function processFontStyle(styleString) {
 | 
						|
    if (fontStyleCache[styleString]) {
 | 
						|
      return fontStyleCache[styleString];
 | 
						|
    }
 | 
						|
 | 
						|
    var el = document.createElement('div');
 | 
						|
    var style = el.style;
 | 
						|
    try {
 | 
						|
      style.font = styleString;
 | 
						|
    } catch (ex) {
 | 
						|
      // Ignore failures to set to invalid font.
 | 
						|
    }
 | 
						|
 | 
						|
    return fontStyleCache[styleString] = {
 | 
						|
      style: style.fontStyle || DEFAULT_STYLE.style,
 | 
						|
      variant: style.fontVariant || DEFAULT_STYLE.variant,
 | 
						|
      weight: style.fontWeight || DEFAULT_STYLE.weight,
 | 
						|
      size: style.fontSize || DEFAULT_STYLE.size,
 | 
						|
      family: style.fontFamily || DEFAULT_STYLE.family
 | 
						|
    };
 | 
						|
  }
 | 
						|
 | 
						|
  function getComputedStyle(style, element) {
 | 
						|
    var computedStyle = {};
 | 
						|
 | 
						|
    for (var p in style) {
 | 
						|
      computedStyle[p] = style[p];
 | 
						|
    }
 | 
						|
 | 
						|
    // Compute the size
 | 
						|
    var canvasFontSize = parseFloat(element.currentStyle.fontSize),
 | 
						|
        fontSize = parseFloat(style.size);
 | 
						|
 | 
						|
    if (typeof style.size == 'number') {
 | 
						|
      computedStyle.size = style.size;
 | 
						|
    } else if (style.size.indexOf('px') != -1) {
 | 
						|
      computedStyle.size = fontSize;
 | 
						|
    } else if (style.size.indexOf('em') != -1) {
 | 
						|
      computedStyle.size = canvasFontSize * fontSize;
 | 
						|
    } else if(style.size.indexOf('%') != -1) {
 | 
						|
      computedStyle.size = (canvasFontSize / 100) * fontSize;
 | 
						|
    } else if (style.size.indexOf('pt') != -1) {
 | 
						|
      computedStyle.size = fontSize / .75;
 | 
						|
    } else {
 | 
						|
      computedStyle.size = canvasFontSize;
 | 
						|
    }
 | 
						|
 | 
						|
    // Different scaling between normal text and VML text. This was found using
 | 
						|
    // trial and error to get the same size as non VML text.
 | 
						|
    computedStyle.size *= 0.981;
 | 
						|
 | 
						|
    return computedStyle;
 | 
						|
  }
 | 
						|
 | 
						|
  function buildStyle(style) {
 | 
						|
    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
 | 
						|
        style.size + 'px ' + style.family;
 | 
						|
  }
 | 
						|
 | 
						|
  function processLineCap(lineCap) {
 | 
						|
    switch (lineCap) {
 | 
						|
      case 'butt':
 | 
						|
        return 'flat';
 | 
						|
      case 'round':
 | 
						|
        return 'round';
 | 
						|
      case 'square':
 | 
						|
      default:
 | 
						|
        return 'square';
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * This class implements CanvasRenderingContext2D interface as described by
 | 
						|
   * the WHATWG.
 | 
						|
   * @param {HTMLElement} surfaceElement The element that the 2D context should
 | 
						|
   * be associated with
 | 
						|
   */
 | 
						|
  function CanvasRenderingContext2D_(surfaceElement) {
 | 
						|
    this.m_ = createMatrixIdentity();
 | 
						|
 | 
						|
    this.mStack_ = [];
 | 
						|
    this.aStack_ = [];
 | 
						|
    this.currentPath_ = [];
 | 
						|
 | 
						|
    // Canvas context properties
 | 
						|
    this.strokeStyle = '#000';
 | 
						|
    this.fillStyle = '#000';
 | 
						|
 | 
						|
    this.lineWidth = 1;
 | 
						|
    this.lineJoin = 'miter';
 | 
						|
    this.lineCap = 'butt';
 | 
						|
    this.miterLimit = Z * 1;
 | 
						|
    this.globalAlpha = 1;
 | 
						|
    this.font = '10px sans-serif';
 | 
						|
    this.textAlign = 'left';
 | 
						|
    this.textBaseline = 'alphabetic';
 | 
						|
    this.canvas = surfaceElement;
 | 
						|
 | 
						|
    var el = surfaceElement.ownerDocument.createElement('div');
 | 
						|
    el.style.width =  surfaceElement.clientWidth + 'px';
 | 
						|
    el.style.height = surfaceElement.clientHeight + 'px';
 | 
						|
    el.style.overflow = 'hidden';
 | 
						|
    el.style.position = 'absolute';
 | 
						|
    surfaceElement.appendChild(el);
 | 
						|
 | 
						|
    this.element_ = el;
 | 
						|
    this.arcScaleX_ = 1;
 | 
						|
    this.arcScaleY_ = 1;
 | 
						|
    this.lineScale_ = 1;
 | 
						|
  }
 | 
						|
 | 
						|
  var contextPrototype = CanvasRenderingContext2D_.prototype;
 | 
						|
  contextPrototype.clearRect = function() {
 | 
						|
    if (this.textMeasureEl_) {
 | 
						|
      this.textMeasureEl_.removeNode(true);
 | 
						|
      this.textMeasureEl_ = null;
 | 
						|
    }
 | 
						|
    this.element_.innerHTML = '';
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.beginPath = function() {
 | 
						|
    // TODO: Branch current matrix so that save/restore has no effect
 | 
						|
    //       as per safari docs.
 | 
						|
    this.currentPath_ = [];
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.moveTo = function(aX, aY) {
 | 
						|
    var p = this.getCoords_(aX, aY);
 | 
						|
    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
 | 
						|
    this.currentX_ = p.x;
 | 
						|
    this.currentY_ = p.y;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.lineTo = function(aX, aY) {
 | 
						|
    var p = this.getCoords_(aX, aY);
 | 
						|
    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
 | 
						|
 | 
						|
    this.currentX_ = p.x;
 | 
						|
    this.currentY_ = p.y;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
 | 
						|
                                            aCP2x, aCP2y,
 | 
						|
                                            aX, aY) {
 | 
						|
    var p = this.getCoords_(aX, aY);
 | 
						|
    var cp1 = this.getCoords_(aCP1x, aCP1y);
 | 
						|
    var cp2 = this.getCoords_(aCP2x, aCP2y);
 | 
						|
    bezierCurveTo(this, cp1, cp2, p);
 | 
						|
  };
 | 
						|
 | 
						|
  // Helper function that takes the already fixed cordinates.
 | 
						|
  function bezierCurveTo(self, cp1, cp2, p) {
 | 
						|
    self.currentPath_.push({
 | 
						|
      type: 'bezierCurveTo',
 | 
						|
      cp1x: cp1.x,
 | 
						|
      cp1y: cp1.y,
 | 
						|
      cp2x: cp2.x,
 | 
						|
      cp2y: cp2.y,
 | 
						|
      x: p.x,
 | 
						|
      y: p.y
 | 
						|
    });
 | 
						|
    self.currentX_ = p.x;
 | 
						|
    self.currentY_ = p.y;
 | 
						|
  }
 | 
						|
 | 
						|
  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
 | 
						|
    // the following is lifted almost directly from
 | 
						|
    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
 | 
						|
 | 
						|
    var cp = this.getCoords_(aCPx, aCPy);
 | 
						|
    var p = this.getCoords_(aX, aY);
 | 
						|
 | 
						|
    var cp1 = {
 | 
						|
      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
 | 
						|
      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
 | 
						|
    };
 | 
						|
    var cp2 = {
 | 
						|
      x: cp1.x + (p.x - this.currentX_) / 3.0,
 | 
						|
      y: cp1.y + (p.y - this.currentY_) / 3.0
 | 
						|
    };
 | 
						|
 | 
						|
    bezierCurveTo(this, cp1, cp2, p);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.arc = function(aX, aY, aRadius,
 | 
						|
                                  aStartAngle, aEndAngle, aClockwise) {
 | 
						|
    aRadius *= Z;
 | 
						|
    var arcType = aClockwise ? 'at' : 'wa';
 | 
						|
 | 
						|
    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
 | 
						|
    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
 | 
						|
 | 
						|
    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
 | 
						|
    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
 | 
						|
 | 
						|
    // IE won't render arches drawn counter clockwise if xStart == xEnd.
 | 
						|
    if (xStart == xEnd && !aClockwise) {
 | 
						|
      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
 | 
						|
                       // that can be represented in binary
 | 
						|
    }
 | 
						|
 | 
						|
    var p = this.getCoords_(aX, aY);
 | 
						|
    var pStart = this.getCoords_(xStart, yStart);
 | 
						|
    var pEnd = this.getCoords_(xEnd, yEnd);
 | 
						|
 | 
						|
    this.currentPath_.push({type: arcType,
 | 
						|
                           x: p.x,
 | 
						|
                           y: p.y,
 | 
						|
                           radius: aRadius,
 | 
						|
                           xStart: pStart.x,
 | 
						|
                           yStart: pStart.y,
 | 
						|
                           xEnd: pEnd.x,
 | 
						|
                           yEnd: pEnd.y});
 | 
						|
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
 | 
						|
    this.moveTo(aX, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY + aHeight);
 | 
						|
    this.lineTo(aX, aY + aHeight);
 | 
						|
    this.closePath();
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
 | 
						|
    var oldPath = this.currentPath_;
 | 
						|
    this.beginPath();
 | 
						|
 | 
						|
    this.moveTo(aX, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY + aHeight);
 | 
						|
    this.lineTo(aX, aY + aHeight);
 | 
						|
    this.closePath();
 | 
						|
    this.stroke();
 | 
						|
 | 
						|
    this.currentPath_ = oldPath;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
 | 
						|
    var oldPath = this.currentPath_;
 | 
						|
    this.beginPath();
 | 
						|
 | 
						|
    this.moveTo(aX, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY);
 | 
						|
    this.lineTo(aX + aWidth, aY + aHeight);
 | 
						|
    this.lineTo(aX, aY + aHeight);
 | 
						|
    this.closePath();
 | 
						|
    this.fill();
 | 
						|
 | 
						|
    this.currentPath_ = oldPath;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
 | 
						|
    var gradient = new CanvasGradient_('gradient');
 | 
						|
    gradient.x0_ = aX0;
 | 
						|
    gradient.y0_ = aY0;
 | 
						|
    gradient.x1_ = aX1;
 | 
						|
    gradient.y1_ = aY1;
 | 
						|
    return gradient;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
 | 
						|
                                                   aX1, aY1, aR1) {
 | 
						|
    var gradient = new CanvasGradient_('gradientradial');
 | 
						|
    gradient.x0_ = aX0;
 | 
						|
    gradient.y0_ = aY0;
 | 
						|
    gradient.r0_ = aR0;
 | 
						|
    gradient.x1_ = aX1;
 | 
						|
    gradient.y1_ = aY1;
 | 
						|
    gradient.r1_ = aR1;
 | 
						|
    return gradient;
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.drawImage = function(image, var_args) {
 | 
						|
    var dx, dy, dw, dh, sx, sy, sw, sh;
 | 
						|
 | 
						|
    // to find the original width we overide the width and height
 | 
						|
    var oldRuntimeWidth = image.runtimeStyle.width;
 | 
						|
    var oldRuntimeHeight = image.runtimeStyle.height;
 | 
						|
    image.runtimeStyle.width = 'auto';
 | 
						|
    image.runtimeStyle.height = 'auto';
 | 
						|
 | 
						|
    // get the original size
 | 
						|
    var w = image.width;
 | 
						|
    var h = image.height;
 | 
						|
 | 
						|
    // and remove overides
 | 
						|
    image.runtimeStyle.width = oldRuntimeWidth;
 | 
						|
    image.runtimeStyle.height = oldRuntimeHeight;
 | 
						|
 | 
						|
    if (arguments.length == 3) {
 | 
						|
      dx = arguments[1];
 | 
						|
      dy = arguments[2];
 | 
						|
      sx = sy = 0;
 | 
						|
      sw = dw = w;
 | 
						|
      sh = dh = h;
 | 
						|
    } else if (arguments.length == 5) {
 | 
						|
      dx = arguments[1];
 | 
						|
      dy = arguments[2];
 | 
						|
      dw = arguments[3];
 | 
						|
      dh = arguments[4];
 | 
						|
      sx = sy = 0;
 | 
						|
      sw = w;
 | 
						|
      sh = h;
 | 
						|
    } else if (arguments.length == 9) {
 | 
						|
      sx = arguments[1];
 | 
						|
      sy = arguments[2];
 | 
						|
      sw = arguments[3];
 | 
						|
      sh = arguments[4];
 | 
						|
      dx = arguments[5];
 | 
						|
      dy = arguments[6];
 | 
						|
      dw = arguments[7];
 | 
						|
      dh = arguments[8];
 | 
						|
    } else {
 | 
						|
      throw Error('Invalid number of arguments');
 | 
						|
    }
 | 
						|
 | 
						|
    var d = this.getCoords_(dx, dy);
 | 
						|
 | 
						|
    var w2 = sw / 2;
 | 
						|
    var h2 = sh / 2;
 | 
						|
 | 
						|
    var vmlStr = [];
 | 
						|
 | 
						|
    var W = 10;
 | 
						|
    var H = 10;
 | 
						|
 | 
						|
    // For some reason that I've now forgotten, using divs didn't work
 | 
						|
    vmlStr.push(' <g_vml_:group',
 | 
						|
                ' coordsize="', Z * W, ',', Z * H, '"',
 | 
						|
                ' coordorigin="0,0"' ,
 | 
						|
                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
 | 
						|
 | 
						|
    // If filters are necessary (rotation exists), create them
 | 
						|
    // filters are bog-slow, so only create them if abbsolutely necessary
 | 
						|
    // The following check doesn't account for skews (which don't exist
 | 
						|
    // in the canvas spec (yet) anyway.
 | 
						|
 | 
						|
    if (this.m_[0][0] != 1 || this.m_[0][1] ||
 | 
						|
        this.m_[1][1] != 1 || this.m_[1][0]) {
 | 
						|
      var filter = [];
 | 
						|
 | 
						|
      // Note the 12/21 reversal
 | 
						|
      filter.push('M11=', this.m_[0][0], ',',
 | 
						|
                  'M12=', this.m_[1][0], ',',
 | 
						|
                  'M21=', this.m_[0][1], ',',
 | 
						|
                  'M22=', this.m_[1][1], ',',
 | 
						|
                  'Dx=', mr(d.x / Z), ',',
 | 
						|
                  'Dy=', mr(d.y / Z), '');
 | 
						|
 | 
						|
      // Bounding box calculation (need to minimize displayed area so that
 | 
						|
      // filters don't waste time on unused pixels.
 | 
						|
      var max = d;
 | 
						|
      var c2 = this.getCoords_(dx + dw, dy);
 | 
						|
      var c3 = this.getCoords_(dx, dy + dh);
 | 
						|
      var c4 = this.getCoords_(dx + dw, dy + dh);
 | 
						|
 | 
						|
      max.x = m.max(max.x, c2.x, c3.x, c4.x);
 | 
						|
      max.y = m.max(max.y, c2.y, c3.y, c4.y);
 | 
						|
 | 
						|
      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
 | 
						|
                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
 | 
						|
                  filter.join(''), ", sizingmethod='clip');");
 | 
						|
 | 
						|
    } else {
 | 
						|
      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
 | 
						|
    }
 | 
						|
 | 
						|
    vmlStr.push(' ">' ,
 | 
						|
                '<g_vml_:image src="', image.src, '"',
 | 
						|
                ' style="width:', Z * dw, 'px;',
 | 
						|
                ' height:', Z * dh, 'px"',
 | 
						|
                ' cropleft="', sx / w, '"',
 | 
						|
                ' croptop="', sy / h, '"',
 | 
						|
                ' cropright="', (w - sx - sw) / w, '"',
 | 
						|
                ' cropbottom="', (h - sy - sh) / h, '"',
 | 
						|
                ' />',
 | 
						|
                '</g_vml_:group>');
 | 
						|
 | 
						|
    this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.stroke = function(aFill) {
 | 
						|
    var W = 10;
 | 
						|
    var H = 10;
 | 
						|
    // Divide the shape into chunks if it's too long because IE has a limit
 | 
						|
    // somewhere for how long a VML shape can be. This simple division does
 | 
						|
    // not work with fills, only strokes, unfortunately.
 | 
						|
    var chunkSize = 5000;
 | 
						|
 | 
						|
    var min = {x: null, y: null};
 | 
						|
    var max = {x: null, y: null};
 | 
						|
 | 
						|
    for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
 | 
						|
      var lineStr = [];
 | 
						|
      var lineOpen = false;
 | 
						|
 | 
						|
      lineStr.push('<g_vml_:shape',
 | 
						|
                   ' filled="', !!aFill, '"',
 | 
						|
                   ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
 | 
						|
                   ' coordorigin="0,0"',
 | 
						|
                   ' coordsize="', Z * W, ',', Z * H, '"',
 | 
						|
                   ' stroked="', !aFill, '"',
 | 
						|
                   ' path="');
 | 
						|
 | 
						|
      var newSeq = false;
 | 
						|
 | 
						|
      for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
 | 
						|
        if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
 | 
						|
          lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
 | 
						|
        }
 | 
						|
 | 
						|
        var p = this.currentPath_[i];
 | 
						|
        var c;
 | 
						|
 | 
						|
        switch (p.type) {
 | 
						|
          case 'moveTo':
 | 
						|
            c = p;
 | 
						|
            lineStr.push(' m ', mr(p.x), ',', mr(p.y));
 | 
						|
            break;
 | 
						|
          case 'lineTo':
 | 
						|
            lineStr.push(' l ', mr(p.x), ',', mr(p.y));
 | 
						|
            break;
 | 
						|
          case 'close':
 | 
						|
            lineStr.push(' x ');
 | 
						|
            p = null;
 | 
						|
            break;
 | 
						|
          case 'bezierCurveTo':
 | 
						|
            lineStr.push(' c ',
 | 
						|
                         mr(p.cp1x), ',', mr(p.cp1y), ',',
 | 
						|
                         mr(p.cp2x), ',', mr(p.cp2y), ',',
 | 
						|
                         mr(p.x), ',', mr(p.y));
 | 
						|
            break;
 | 
						|
          case 'at':
 | 
						|
          case 'wa':
 | 
						|
            lineStr.push(' ', p.type, ' ',
 | 
						|
                         mr(p.x - this.arcScaleX_ * p.radius), ',',
 | 
						|
                         mr(p.y - this.arcScaleY_ * p.radius), ' ',
 | 
						|
                         mr(p.x + this.arcScaleX_ * p.radius), ',',
 | 
						|
                         mr(p.y + this.arcScaleY_ * p.radius), ' ',
 | 
						|
                         mr(p.xStart), ',', mr(p.yStart), ' ',
 | 
						|
                         mr(p.xEnd), ',', mr(p.yEnd));
 | 
						|
            break;
 | 
						|
        }
 | 
						|
  
 | 
						|
  
 | 
						|
        // TODO: Following is broken for curves due to
 | 
						|
        //       move to proper paths.
 | 
						|
  
 | 
						|
        // Figure out dimensions so we can do gradient fills
 | 
						|
        // properly
 | 
						|
        if (p) {
 | 
						|
          if (min.x == null || p.x < min.x) {
 | 
						|
            min.x = p.x;
 | 
						|
          }
 | 
						|
          if (max.x == null || p.x > max.x) {
 | 
						|
            max.x = p.x;
 | 
						|
          }
 | 
						|
          if (min.y == null || p.y < min.y) {
 | 
						|
            min.y = p.y;
 | 
						|
          }
 | 
						|
          if (max.y == null || p.y > max.y) {
 | 
						|
            max.y = p.y;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
      lineStr.push(' ">');
 | 
						|
  
 | 
						|
      if (!aFill) {
 | 
						|
        appendStroke(this, lineStr);
 | 
						|
      } else {
 | 
						|
        appendFill(this, lineStr, min, max);
 | 
						|
      }
 | 
						|
  
 | 
						|
      lineStr.push('</g_vml_:shape>');
 | 
						|
  
 | 
						|
      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  function appendStroke(ctx, lineStr) {
 | 
						|
    var a = processStyle(ctx.strokeStyle);
 | 
						|
    var color = a.color;
 | 
						|
    var opacity = a.alpha * ctx.globalAlpha;
 | 
						|
    var lineWidth = ctx.lineScale_ * ctx.lineWidth;
 | 
						|
 | 
						|
    // VML cannot correctly render a line if the width is less than 1px.
 | 
						|
    // In that case, we dilute the color to make the line look thinner.
 | 
						|
    if (lineWidth < 1) {
 | 
						|
      opacity *= lineWidth;
 | 
						|
    }
 | 
						|
 | 
						|
    lineStr.push(
 | 
						|
      '<g_vml_:stroke',
 | 
						|
      ' opacity="', opacity, '"',
 | 
						|
      ' joinstyle="', ctx.lineJoin, '"',
 | 
						|
      ' miterlimit="', ctx.miterLimit, '"',
 | 
						|
      ' endcap="', processLineCap(ctx.lineCap), '"',
 | 
						|
      ' weight="', lineWidth, 'px"',
 | 
						|
      ' color="', color, '" />'
 | 
						|
    );
 | 
						|
  }
 | 
						|
 | 
						|
  function appendFill(ctx, lineStr, min, max) {
 | 
						|
    var fillStyle = ctx.fillStyle;
 | 
						|
    var arcScaleX = ctx.arcScaleX_;
 | 
						|
    var arcScaleY = ctx.arcScaleY_;
 | 
						|
    var width = max.x - min.x;
 | 
						|
    var height = max.y - min.y;
 | 
						|
    if (fillStyle instanceof CanvasGradient_) {
 | 
						|
      // TODO: Gradients transformed with the transformation matrix.
 | 
						|
      var angle = 0;
 | 
						|
      var focus = {x: 0, y: 0};
 | 
						|
 | 
						|
      // additional offset
 | 
						|
      var shift = 0;
 | 
						|
      // scale factor for offset
 | 
						|
      var expansion = 1;
 | 
						|
 | 
						|
      if (fillStyle.type_ == 'gradient') {
 | 
						|
        var x0 = fillStyle.x0_ / arcScaleX;
 | 
						|
        var y0 = fillStyle.y0_ / arcScaleY;
 | 
						|
        var x1 = fillStyle.x1_ / arcScaleX;
 | 
						|
        var y1 = fillStyle.y1_ / arcScaleY;
 | 
						|
        var p0 = ctx.getCoords_(x0, y0);
 | 
						|
        var p1 = ctx.getCoords_(x1, y1);
 | 
						|
        var dx = p1.x - p0.x;
 | 
						|
        var dy = p1.y - p0.y;
 | 
						|
        angle = Math.atan2(dx, dy) * 180 / Math.PI;
 | 
						|
 | 
						|
        // The angle should be a non-negative number.
 | 
						|
        if (angle < 0) {
 | 
						|
          angle += 360;
 | 
						|
        }
 | 
						|
 | 
						|
        // Very small angles produce an unexpected result because they are
 | 
						|
        // converted to a scientific notation string.
 | 
						|
        if (angle < 1e-6) {
 | 
						|
          angle = 0;
 | 
						|
        }
 | 
						|
      } else {
 | 
						|
        var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_);
 | 
						|
        focus = {
 | 
						|
          x: (p0.x - min.x) / width,
 | 
						|
          y: (p0.y - min.y) / height
 | 
						|
        };
 | 
						|
 | 
						|
        width  /= arcScaleX * Z;
 | 
						|
        height /= arcScaleY * Z;
 | 
						|
        var dimension = m.max(width, height);
 | 
						|
        shift = 2 * fillStyle.r0_ / dimension;
 | 
						|
        expansion = 2 * fillStyle.r1_ / dimension - shift;
 | 
						|
      }
 | 
						|
 | 
						|
      // We need to sort the color stops in ascending order by offset,
 | 
						|
      // otherwise IE won't interpret it correctly.
 | 
						|
      var stops = fillStyle.colors_;
 | 
						|
      stops.sort(function(cs1, cs2) {
 | 
						|
        return cs1.offset - cs2.offset;
 | 
						|
      });
 | 
						|
 | 
						|
      var length = stops.length;
 | 
						|
      var color1 = stops[0].color;
 | 
						|
      var color2 = stops[length - 1].color;
 | 
						|
      var opacity1 = stops[0].alpha * ctx.globalAlpha;
 | 
						|
      var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
 | 
						|
 | 
						|
      var colors = [];
 | 
						|
      for (var i = 0; i < length; i++) {
 | 
						|
        var stop = stops[i];
 | 
						|
        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
 | 
						|
      }
 | 
						|
 | 
						|
      // When colors attribute is used, the meanings of opacity and o:opacity2
 | 
						|
      // are reversed.
 | 
						|
      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
 | 
						|
                   ' method="none" focus="100%"',
 | 
						|
                   ' color="', color1, '"',
 | 
						|
                   ' color2="', color2, '"',
 | 
						|
                   ' colors="', colors.join(','), '"',
 | 
						|
                   ' opacity="', opacity2, '"',
 | 
						|
                   ' g_o_:opacity2="', opacity1, '"',
 | 
						|
                   ' angle="', angle, '"',
 | 
						|
                   ' focusposition="', focus.x, ',', focus.y, '" />');
 | 
						|
    } else if (fillStyle instanceof CanvasPattern_) {
 | 
						|
      if (width && height) {
 | 
						|
        var deltaLeft = -min.x;
 | 
						|
        var deltaTop = -min.y;
 | 
						|
        lineStr.push('<g_vml_:fill',
 | 
						|
                     ' position="',
 | 
						|
                     deltaLeft / width * arcScaleX * arcScaleX, ',',
 | 
						|
                     deltaTop / height * arcScaleY * arcScaleY, '"',
 | 
						|
                     ' type="tile"',
 | 
						|
                     // TODO: Figure out the correct size to fit the scale.
 | 
						|
                     //' size="', w, 'px ', h, 'px"',
 | 
						|
                     ' src="', fillStyle.src_, '" />');
 | 
						|
       }
 | 
						|
    } else {
 | 
						|
      var a = processStyle(ctx.fillStyle);
 | 
						|
      var color = a.color;
 | 
						|
      var opacity = a.alpha * ctx.globalAlpha;
 | 
						|
      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
 | 
						|
                   '" />');
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  contextPrototype.fill = function() {
 | 
						|
    this.stroke(true);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.closePath = function() {
 | 
						|
    this.currentPath_.push({type: 'close'});
 | 
						|
  };
 | 
						|
 | 
						|
  /**
 | 
						|
   * @private
 | 
						|
   */
 | 
						|
  contextPrototype.getCoords_ = function(aX, aY) {
 | 
						|
    var m = this.m_;
 | 
						|
    return {
 | 
						|
      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
 | 
						|
      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
 | 
						|
    };
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.save = function() {
 | 
						|
    var o = {};
 | 
						|
    copyState(this, o);
 | 
						|
    this.aStack_.push(o);
 | 
						|
    this.mStack_.push(this.m_);
 | 
						|
    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.restore = function() {
 | 
						|
    if (this.aStack_.length) {
 | 
						|
      copyState(this.aStack_.pop(), this);
 | 
						|
      this.m_ = this.mStack_.pop();
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  function matrixIsFinite(m) {
 | 
						|
    return isFinite(m[0][0]) && isFinite(m[0][1]) &&
 | 
						|
        isFinite(m[1][0]) && isFinite(m[1][1]) &&
 | 
						|
        isFinite(m[2][0]) && isFinite(m[2][1]);
 | 
						|
  }
 | 
						|
 | 
						|
  function setM(ctx, m, updateLineScale) {
 | 
						|
    if (!matrixIsFinite(m)) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    ctx.m_ = m;
 | 
						|
 | 
						|
    if (updateLineScale) {
 | 
						|
      // Get the line scale.
 | 
						|
      // Determinant of this.m_ means how much the area is enlarged by the
 | 
						|
      // transformation. So its square root can be used as a scale factor
 | 
						|
      // for width.
 | 
						|
      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
 | 
						|
      ctx.lineScale_ = sqrt(abs(det));
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  contextPrototype.translate = function(aX, aY) {
 | 
						|
    var m1 = [
 | 
						|
      [1,  0,  0],
 | 
						|
      [0,  1,  0],
 | 
						|
      [aX, aY, 1]
 | 
						|
    ];
 | 
						|
 | 
						|
    setM(this, matrixMultiply(m1, this.m_), false);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.rotate = function(aRot) {
 | 
						|
    var c = mc(aRot);
 | 
						|
    var s = ms(aRot);
 | 
						|
 | 
						|
    var m1 = [
 | 
						|
      [c,  s, 0],
 | 
						|
      [-s, c, 0],
 | 
						|
      [0,  0, 1]
 | 
						|
    ];
 | 
						|
 | 
						|
    setM(this, matrixMultiply(m1, this.m_), false);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.scale = function(aX, aY) {
 | 
						|
    this.arcScaleX_ *= aX;
 | 
						|
    this.arcScaleY_ *= aY;
 | 
						|
    var m1 = [
 | 
						|
      [aX, 0,  0],
 | 
						|
      [0,  aY, 0],
 | 
						|
      [0,  0,  1]
 | 
						|
    ];
 | 
						|
 | 
						|
    setM(this, matrixMultiply(m1, this.m_), true);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
 | 
						|
    var m1 = [
 | 
						|
      [m11, m12, 0],
 | 
						|
      [m21, m22, 0],
 | 
						|
      [dx,  dy,  1]
 | 
						|
    ];
 | 
						|
 | 
						|
    setM(this, matrixMultiply(m1, this.m_), true);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
 | 
						|
    var m = [
 | 
						|
      [m11, m12, 0],
 | 
						|
      [m21, m22, 0],
 | 
						|
      [dx,  dy,  1]
 | 
						|
    ];
 | 
						|
 | 
						|
    setM(this, m, true);
 | 
						|
  };
 | 
						|
 | 
						|
  /**
 | 
						|
   * The text drawing function.
 | 
						|
   * The maxWidth argument isn't taken in account, since no browser supports
 | 
						|
   * it yet.
 | 
						|
   */
 | 
						|
  contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
 | 
						|
    var m = this.m_,
 | 
						|
        delta = 1000,
 | 
						|
        left = 0,
 | 
						|
        right = delta,
 | 
						|
        offset = {x: 0, y: 0},
 | 
						|
        lineStr = [];
 | 
						|
 | 
						|
    var fontStyle = getComputedStyle(processFontStyle(this.font),
 | 
						|
                                     this.element_);
 | 
						|
 | 
						|
    var fontStyleString = buildStyle(fontStyle);
 | 
						|
 | 
						|
    var elementStyle = this.element_.currentStyle;
 | 
						|
    var textAlign = this.textAlign.toLowerCase();
 | 
						|
    switch (textAlign) {
 | 
						|
      case 'left':
 | 
						|
      case 'center':
 | 
						|
      case 'right':
 | 
						|
        break;
 | 
						|
      case 'end':
 | 
						|
        textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
 | 
						|
        break;
 | 
						|
      case 'start':
 | 
						|
        textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
 | 
						|
        break;
 | 
						|
      default:
 | 
						|
        textAlign = 'left';
 | 
						|
    }
 | 
						|
 | 
						|
    // 1.75 is an arbitrary number, as there is no info about the text baseline
 | 
						|
    switch (this.textBaseline) {
 | 
						|
      case 'hanging':
 | 
						|
      case 'top':
 | 
						|
        offset.y = fontStyle.size / 1.75;
 | 
						|
        break;
 | 
						|
      case 'middle':
 | 
						|
        break;
 | 
						|
      default:
 | 
						|
      case null:
 | 
						|
      case 'alphabetic':
 | 
						|
      case 'ideographic':
 | 
						|
      case 'bottom':
 | 
						|
        offset.y = -fontStyle.size / 2.25;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    switch(textAlign) {
 | 
						|
      case 'right':
 | 
						|
        left = delta;
 | 
						|
        right = 0.05;
 | 
						|
        break;
 | 
						|
      case 'center':
 | 
						|
        left = right = delta / 2;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
    var d = this.getCoords_(x + offset.x, y + offset.y);
 | 
						|
 | 
						|
    lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
 | 
						|
                 ' coordsize="100 100" coordorigin="0 0"',
 | 
						|
                 ' filled="', !stroke, '" stroked="', !!stroke,
 | 
						|
                 '" style="position:absolute;width:1px;height:1px;">');
 | 
						|
 | 
						|
    if (stroke) {
 | 
						|
      appendStroke(this, lineStr);
 | 
						|
    } else {
 | 
						|
      // TODO: Fix the min and max params.
 | 
						|
      appendFill(this, lineStr, {x: -left, y: 0},
 | 
						|
                 {x: right, y: fontStyle.size});
 | 
						|
    }
 | 
						|
 | 
						|
    var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
 | 
						|
                m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
 | 
						|
 | 
						|
    var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
 | 
						|
 | 
						|
    lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
 | 
						|
                 ' offset="', skewOffset, '" origin="', left ,' 0" />',
 | 
						|
                 '<g_vml_:path textpathok="true" />',
 | 
						|
                 '<g_vml_:textpath on="true" string="',
 | 
						|
                 encodeHtmlAttribute(text),
 | 
						|
                 '" style="v-text-align:', textAlign,
 | 
						|
                 ';font:', encodeHtmlAttribute(fontStyleString),
 | 
						|
                 '" /></g_vml_:line>');
 | 
						|
 | 
						|
    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.fillText = function(text, x, y, maxWidth) {
 | 
						|
    this.drawText_(text, x, y, maxWidth, false);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.strokeText = function(text, x, y, maxWidth) {
 | 
						|
    this.drawText_(text, x, y, maxWidth, true);
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.measureText = function(text) {
 | 
						|
    if (!this.textMeasureEl_) {
 | 
						|
      var s = '<span style="position:absolute;' +
 | 
						|
          'top:-20000px;left:0;padding:0;margin:0;border:none;' +
 | 
						|
          'white-space:pre;"></span>';
 | 
						|
      this.element_.insertAdjacentHTML('beforeEnd', s);
 | 
						|
      this.textMeasureEl_ = this.element_.lastChild;
 | 
						|
    }
 | 
						|
    var doc = this.element_.ownerDocument;
 | 
						|
    this.textMeasureEl_.innerHTML = '';
 | 
						|
    this.textMeasureEl_.style.font = this.font;
 | 
						|
    // Don't use innerHTML or innerText because they allow markup/whitespace.
 | 
						|
    this.textMeasureEl_.appendChild(doc.createTextNode(text));
 | 
						|
    return {width: this.textMeasureEl_.offsetWidth};
 | 
						|
  };
 | 
						|
 | 
						|
  /******** STUBS ********/
 | 
						|
  contextPrototype.clip = function() {
 | 
						|
    // TODO: Implement
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.arcTo = function() {
 | 
						|
    // TODO: Implement
 | 
						|
  };
 | 
						|
 | 
						|
  contextPrototype.createPattern = function(image, repetition) {
 | 
						|
    return new CanvasPattern_(image, repetition);
 | 
						|
  };
 | 
						|
 | 
						|
  // Gradient / Pattern Stubs
 | 
						|
  function CanvasGradient_(aType) {
 | 
						|
    this.type_ = aType;
 | 
						|
    this.x0_ = 0;
 | 
						|
    this.y0_ = 0;
 | 
						|
    this.r0_ = 0;
 | 
						|
    this.x1_ = 0;
 | 
						|
    this.y1_ = 0;
 | 
						|
    this.r1_ = 0;
 | 
						|
    this.colors_ = [];
 | 
						|
  }
 | 
						|
 | 
						|
  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
 | 
						|
    aColor = processStyle(aColor);
 | 
						|
    this.colors_.push({offset: aOffset,
 | 
						|
                       color: aColor.color,
 | 
						|
                       alpha: aColor.alpha});
 | 
						|
  };
 | 
						|
 | 
						|
  function CanvasPattern_(image, repetition) {
 | 
						|
    assertImageIsValid(image);
 | 
						|
    switch (repetition) {
 | 
						|
      case 'repeat':
 | 
						|
      case null:
 | 
						|
      case '':
 | 
						|
        this.repetition_ = 'repeat';
 | 
						|
        break
 | 
						|
      case 'repeat-x':
 | 
						|
      case 'repeat-y':
 | 
						|
      case 'no-repeat':
 | 
						|
        this.repetition_ = repetition;
 | 
						|
        break;
 | 
						|
      default:
 | 
						|
        throwException('SYNTAX_ERR');
 | 
						|
    }
 | 
						|
 | 
						|
    this.src_ = image.src;
 | 
						|
    this.width_ = image.width;
 | 
						|
    this.height_ = image.height;
 | 
						|
  }
 | 
						|
 | 
						|
  function throwException(s) {
 | 
						|
    throw new DOMException_(s);
 | 
						|
  }
 | 
						|
 | 
						|
  function assertImageIsValid(img) {
 | 
						|
    if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
 | 
						|
      throwException('TYPE_MISMATCH_ERR');
 | 
						|
    }
 | 
						|
    if (img.readyState != 'complete') {
 | 
						|
      throwException('INVALID_STATE_ERR');
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  function DOMException_(s) {
 | 
						|
    this.code = this[s];
 | 
						|
    this.message = s +': DOM Exception ' + this.code;
 | 
						|
  }
 | 
						|
  var p = DOMException_.prototype = new Error;
 | 
						|
  p.INDEX_SIZE_ERR = 1;
 | 
						|
  p.DOMSTRING_SIZE_ERR = 2;
 | 
						|
  p.HIERARCHY_REQUEST_ERR = 3;
 | 
						|
  p.WRONG_DOCUMENT_ERR = 4;
 | 
						|
  p.INVALID_CHARACTER_ERR = 5;
 | 
						|
  p.NO_DATA_ALLOWED_ERR = 6;
 | 
						|
  p.NO_MODIFICATION_ALLOWED_ERR = 7;
 | 
						|
  p.NOT_FOUND_ERR = 8;
 | 
						|
  p.NOT_SUPPORTED_ERR = 9;
 | 
						|
  p.INUSE_ATTRIBUTE_ERR = 10;
 | 
						|
  p.INVALID_STATE_ERR = 11;
 | 
						|
  p.SYNTAX_ERR = 12;
 | 
						|
  p.INVALID_MODIFICATION_ERR = 13;
 | 
						|
  p.NAMESPACE_ERR = 14;
 | 
						|
  p.INVALID_ACCESS_ERR = 15;
 | 
						|
  p.VALIDATION_ERR = 16;
 | 
						|
  p.TYPE_MISMATCH_ERR = 17;
 | 
						|
 | 
						|
  // set up externs
 | 
						|
  G_vmlCanvasManager = G_vmlCanvasManager_;
 | 
						|
  CanvasRenderingContext2D = CanvasRenderingContext2D_;
 | 
						|
  CanvasGradient = CanvasGradient_;
 | 
						|
  CanvasPattern = CanvasPattern_;
 | 
						|
  DOMException = DOMException_;
 | 
						|
})();
 | 
						|
 | 
						|
} // if
 |